Evard’s Black Tentacles is a spell in the popular role-playing game, Dungeons and Dragons 5th Edition (5e). It is a powerful spell that can be used by spellcasters to trap and damage their enemies. The spell creates a cluster of writhing, black tentacles that appear from the ground and ensnare anything in its area of effect. In this article, we will discuss the details of the spell, its mechanics, and how it can be used effectively in your D&D games.
How to Cast Evard’s Black Tentacles
Evard’s Black Tentacles is a 4th-level spell that can be cast by sorcerers, warlocks, and wizards. To cast this spell, the caster needs to have a clear line of sight to the area where they want the tentacles to appear. The spell has a range of 90 feet and a duration of up to 1 minute.
When cast, the tentacles will appear within a 20-foot square centered on a point within range. The tentacles will continue to affect this area for the entire duration of the spell.
How Evard’s Black Tentacles Works
The tentacles created by this spell are not just any ordinary tentacles. They are powerful and can cause significant damage to anyone caught within their grasp. The spell’s area of effect is considered difficult terrain, and any creature that starts its turn within the spell’s area must make a Dexterity saving throw. On a failed save, the creature takes damage and is restrained by the tentacles.
While a creature is restrained by the tentacles, they take 3d6 bludgeoning damage at the start of each of their turns. The creature can use their action to make a Strength or Dexterity check to try and escape the tentacles’ grasp. The DC for this check is equal to the caster’s spell save DC.
Using Evard’s Black Tentacles in Combat
Evard’s Black Tentacles is an excellent spell to use in combat situations where there are multiple enemies. The spell’s area of effect is large, and it can affect many creatures at once. When used correctly, it can significantly reduce the number of enemies that the party has to face.
The spell is also useful for controlling the battlefield. The tentacles can hold enemies in place, preventing them from moving or attacking. This allows your party to focus their attacks on other targets without worrying about being attacked from behind.
Combining Evard’s Black Tentacles with Other Spells
Evard’s Black Tentacles can be combined with other spells to create powerful combinations. For example, the spell can be used in conjunction with Fireball to create a devastating attack. The tentacles can hold enemies in place, while the Fireball spell deals massive damage to them.
The spell can also be used with spells like Web or Entangle to create an even more potent control-focused spell combination. The tentacles will hold enemies in place while they are also restrained by the webs or entangled by the plants.
Counteracting Evard’s Black Tentacles
Evard’s Black Tentacles can be a challenging spell to counteract. Once the tentacles appear, they will continue to affect the area for the entire duration of the spell. The only way to escape the tentacles is to make a Strength or Dexterity check or to wait until the spell’s duration ends.
Some creatures may have abilities that allow them to escape the tentacles’ grasp more easily. For example, creatures with a high Strength or Dexterity score may have an easier time breaking free from the tentacles.
Evard’s Black Tentacles is an incredible spell that can be used to control the battlefield and deal significant damage to enemies. Its area of effect is vast, and it is relatively easy to cast. When used correctly, it can make a significant impact on any combat encounter.
Evard’s Black Tentacles is a spell in Dungeons and Dragons 5th Edition that can trap and damage enemies. Learn how to cast the spell, how it works, and how to use it effectively in combat.
Evard’s Black Tentacles, 5e, Dungeons and Dragons, spell, mechanics, combat, control, damage, difficult terrain, restraint.